![]() ![]() If it isn't intended, how long has this console command existed and why was it created in the firs place?ġ week of fun nice Comment by Caelus on T23:39:41-05:00 This new console command gives a similar effect to the camera distance in pre-Legion and it's unclear whether or not this is intended or not. While some people saw this as a win, others weren't happy with the decision and have dealt with the reduced camera distance. Ion Hazzikostas responded on the forums with a post (which has been quoted by another Community Manager for preservation), outlining the reasons that they were reducing the maximum zoom distance and how they compromised with the community on a midpoint between the Legion Beta and the then-live game. This was met with massive backlash, as players were concerned about the clarity of encounters with a reduced FoV, but also with people getting motion and simulation sickness from the lower FoV. Here is a video of 90 FoV (Default) to 120 FoV.ĭuring the Legion Beta, Blizzard attempted to reduce the maximum zoom distance of the camera. The script that you can type into your chat box is as follows, replacing # with your desired FoV. You can change your Field of View in WoW from a FoV of 50 to 120. How to Change Field of View in Patch 9.2.5 This will allow you to zoom your camera further away from your character, allowing you to see more on your screen!īig thanks to Xyronic for letting us know about this! As the widescreen display format becomes increasingly popular, you can expect to run into this little rendering quirk eventually.Players have discovered a new console command which can change your Field of View in WoW. That's probably why there's a Widescreen Gaming Forum dedicated to dealing with FOV and widescreen issues, along with at least one other website, Widescreen Gamer. It's a tricky balancing act, and not many rendering engines get it right. It's definitely possible to go a little crazy with FOV if you don't have enough physical display size to justify the field of view you've chosen: But this is a moot point for Bioshock it's a single-player game. If you can view more of the world than your opponent, then you might be able to see them coming before they see you. In multiplayer circles, a wider FOV is considered cheating. ![]() Makes sense, doesn't it? But this is not something you get for free- the rendering engine must be programmed to allow and support changing the FOV. With the adjusted FOV, the wider screen is used to display more of the scene on the left and right edges. If we turn down the FOV in Bioshock to something like 0.84 to accommodate our widescreen 16:10 aspect ratio, we can see more of the world, not less: Instead, the developers should increase the field of view. But this is a terrible solution for dynamically rendered content in a 3D world. This is what you have to do to get static, pre-rendered content to fit a widescreen format, because that content is immutable. The sides are the same, but the top and bottom of the display is clipped away in widescreen. It's wider, technically, but you actually see less. Here's a screenshot of the same scene displayed in 1600 x 1200 (4:3), and in widescreen 1920 x 1200 (16:10). I just purchased the game Bioshock, which "supports" widescreen displays- but, in fact, it doesn't. The issue of scaling pre-rendered content to a widescreen display is a well-understood problem at this point non-linear stretching techniques work reasonably well.īut when rendering dynamic 3D content, things are a bit more problematic. It's difficult to buy a larger monitor today without changing your aspect ratio to widescreen.Īs the new owner of my very first non-4:3 widescreen monitor, I'm learning first hand that widescreen displays can be problematic in certain rendering contexts. But widescreen monitors are increasingly popular. Until a few years ago, buying a larger display meant buying a larger display in the same, standard 4:3 screen layout- 640 x 480, 800 x 600, 1024 x 768, 1600 x 1200, and so forth. As far as I'm concerned, you can never have enough pixels on your desktop. ![]()
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